Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Attempted a risky adventure and was sent to prison. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Became a Prisoner (Fixer). |
3 |
28 |
A riot engulfs the prison. |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Promoted to Prisoner (Fixer) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
32 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Became a Scout (Explorer). |
6 |
39 |
Injured. |
7 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Retired. |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
Gained a contact. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Good fortune. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |