Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Eddie Ruth retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Eddie Ruth retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
31 |
A series of bad deals and decisions force Eddie Ruth into bankruptcy. Eddie Ruth salvages what Eddie Ruth can. |
5 |
31 |
Became a Agent (Intelligence). |
5 |
33 |
Good fortune |
5 |
35 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
37 |
Established a network of contacts. Gain 2 contacts. |
6 |
39 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
43 |
Eddie Ruth's work ends up coming home with Eddie Ruth, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
43 |
Failed to qualify for Worker (Citizen). |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
45 |
Betrayed by a friend. One of Eddie Ruth's Contacts or Allies betrays Eddie Ruth, ending Eddie Ruth's career. That Contact or Ally becomes a Rival or Enemy. |