Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Turner Sanders run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Imperial trade restrictions force Turner Sanders out of business. |
3 |
24 |
Became a Scout (Courier). |
3 |
28 |
When dealing with an alien race, Turner Sanders botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Turner Sanders's ship is damaged, and Turner Sanders have to hitch-hike Turner Sanders's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 5 Contacts. Gain 2 Enemies. |