Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Special assignment or duty on board ship. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
31 |
Vessel participates in a diplomatic mission. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
During a battle, defeat or victory depends on Merl Hunt's actions. Merl Hunt actions lead to an honorabe discharge. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Merl Hunt is sent to a new community or parish to preach The Word among the poor. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
47 |
Merl Hunt retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
47 |
Voluntarily left Mainstream Believer |
9 |
47 |
Failed to qualify for Worker (Citizen). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Scout (Courier). |
9 |
50 |
Merl Hunt spend a great deal of time on the fringes of Charted Space. |
9 |
50 |
Merl Hunt inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Scout (Courier). |
10 |
52 |
Spend several years jumping from world to world in Merl Hunt's scout ship. |
10 |
55 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Continued as Scout (Courier). |
11 |
56 |
Merl Hunt's ship is damaged, and Merl Hunt have to hitch-hike Merl Hunt's way back across the stars to the nearest scout base. |
11 |
56 |
Gain 5 Contacts. Gain 1 Enemies. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
58 |
Merl Hunt is caught in the periphery of a scandal. |
12 |
58 |
Demoted to Believer (Holy Warrior) rank -1. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Believer (Holy Warrior). |
13 |
61 |
Merl Hunt is caught in the periphery of a scandal. |
13 |
61 |
Demoted to Believer (Holy Warrior) rank -2. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |