Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Frankie McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Ground Assault (Marine). |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
31 |
Frankie McDermot do not know what happened to Frankie McDermot. There is a gap in Frankie McDermot's memory. |
5 |
31 |
Became a Scout (Courier). |
5 |
32 |
Spend several years jumping from world to world in Frankie McDermot's scout ship. |
6 |
35 |
Continued as Scout (Courier). |
6 |
36 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
7 |
36 |
Failed to qualify for Journalist (Entertainer). |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
44 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
48 |
Promoted to Drifter (Wanderer) rank 4. |