Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayed by a friend. One of Avery Penn's Contacts or Allies betrays Avery Penn, ending Avery Penn's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Switched to Drifter (Scavenger). |
2 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Became a Citizen (Corporate). |
3 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
23 |
Failed to qualify for Line/Crew (Navy). |
4 |
23 |
Returned to Drifter (Barbarian). |
4 |
25 |
Avery Penn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
25 |
Failed to qualify for Law Enforcement (Agent). |
5 |
25 |
Submitted to the draft. |
5 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
27 |
Avery Penn foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
29 |
Continued as Navy (Line/Crew). |
6 |
31 |
Refuse to abuse Avery Penn's position for profit. |
6 |
33 |
Forced to continue current assignment |
6 |
33 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |