Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Law Enforcement (Agent). |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
29 |
Irwin Howe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
29 |
Became a Scout (Explorer). |
3 |
30 |
Spend several years jumping from world to world in Irwin Howe's scout ship. |
3 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
33 |
Continued as Scout (Explorer). |
4 |
34 |
Perform an exemplary service for the scouts. |
5 |
37 |
Continued as Scout (Explorer). |
5 |
38 |
Irwin Howe's ship is damaged, and Irwin Howe have to hitch-hike Irwin Howe's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 4 Contacts. Gain 2 Enemies. |