Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Jeanne Banks join a gambling circle on board. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Broker (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Became a Citizen (Corporate). |
4 |
32 |
A revolution, attack or other unusual event throws Jeanne Banks's life into chaos, forcing Jeanne Banks to leave the planet. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Jeanne Banks refused an offer of inducements to betray Jeanne Banks's faith. Gain 4 enemies. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
A notable academic consults with Jeanne Banks about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Opponents of Jeanne Banks's belief system ambush Jeanne Banks. |
7 |
43 |
Injured. |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
47 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |