Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Jill Tilcott's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jill Tilcott fail to help. Gain an Enemy. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Promoted to Scout (Explorer) rank 2. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Jill Tilcott inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
33 |
Failed to qualify for Physician (Scholar). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
35 |
Jill Tilcott befriend a superior in the corporation or the colony. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Jill Tilcott's work ends up coming home with Jill Tilcott, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
40 |
Became a Entertainer (Artist). |
7 |
44 |
Criticised a questionable political leader on Jill Tilcott's homeworld, causing his downfall. Gain an Enemy |
7 |
44 |
Jill Tilcott is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |