Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
A police detective or rival criminal forces Jar Desmond to flee and vows to hunt Jar Desmond down. Gain an Enemy. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Jar Desmond Jar Desmond's job. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
A notable academic consults with Jar Desmond about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
28 |
Voluntarily left Missionary/Humanitarian |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Gained a contact. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |