Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Arley Stone's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
Arley Stone foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Gained a contact. |