Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Nearly killed. Owe 11,250 for medical bills. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Mertie Vear is caught in the periphery of a scandal. |
4 |
29 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
5 |
31 |
Voluntarily left Missionary/Humanitarian |
5 |
31 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Mertie Vear's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
36 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
37 |
Attempted a risky adventure and was wildly successful. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
44 |
Offered job by a patron. Now owe him a favor. |
9 |
44 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
47 |
Spent the college years partying. |
9 |
48 |
Graduated with honors. |
10 |
48 |
Returned to Merchant (Merchant Marine). |
10 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
51 |
A series of bad deals and decisions force Mertie Vear into bankruptcy. Mertie Vear salvages what Mertie Vear can. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Scarred. Fully recovered. |
13 |
64 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Continued as Merchant (Merchant Marine). |
14 |
66 |
A series of bad deals and decisions force Mertie Vear into bankruptcy. Mertie Vear salvages what Mertie Vear can. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
15 |
69 |
A notable academic consults with Mertie Vear about a publication or documentary he is working on. Gain a Contact in academia. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |