Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Myra Walla's work ends up coming home with Myra Walla, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
25 |
Forced to muster out. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
28 |
A revolution, attack or other unusual event throws Myra Walla's life into chaos, forcing Myra Walla to leave the planet. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Embroiled in legal trouble. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Myra Walla's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |