Retired Senior Scout Newt Armstrong  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 56 M 1 (-2) 5 (-1) 4 (-1) 7 (0) 8 (0) 5 (-1)154785
Likeable
 
Skills
Animals (Handling) 1
Astrogation 2
Athletics 0
Drive 0
Electronics (Computers) 1
Explosives 1
Gun Combat 0
Language 0
Mechanic 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 1
Science (Physical Sciences/Chemistry) 1
Science (Space Sciences/Cosmology) 1
Stealth 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer Senior Scout47
Agent Intelligence 01
Drifter Barbarian 02
 
Name Type Affinity Enmity Power Influence Species
Edward Olson Enemy 0 2 1 0 Geonee (M/26)
Relationship becomes more intense.
Albertina Ford Contact 2 2 3 5 Geonee (F/11)
Aurore Elliott Ally 3 0 1 2 Geonee (F/77)
Aurore Elliott has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Serve as the courier for an important message from the Imperium.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Continued as Scout (Explorer).
2 24 Newt Armstrong survey an alien world.
3 26 Continued as Scout (Explorer).
3 28 Good fortune
4 30 Continued as Scout (Explorer).
4 34 Spend several years jumping from world to world in Newt Armstrong's scout ship.
4 34 Promoted to Scout (Explorer) rank 2.
5 34 Continued as Scout (Explorer).
5 38 Newt Armstrong's scout ship is one of the first on the scene to rescue the survivors of a disaster but Newt Armstrong fail to help. Gain an Enemy.
5 38 Psychologically damaged by Newt Armstrong's time in the scouts.
5 38 Promoted to Scout (Explorer) rank 3 with the new title Senior Scout.
6 38 Continued as Scout (Explorer).
6 40 Newt Armstrong spend a great deal of time on the fringes of Charted Space.
6 40 Gain a contact in an alien race.
6 42 Promoted to Scout (Explorer) rank 4.
7 42 Continued as Scout (Explorer).
7 46 When dealing with an alien race, Newt Armstrong have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
7 46 Forced to muster out.
8 46 Became a Agent (Intelligence).
8 47 Newt Armstrong's work ends up coming home with Newt Armstrong, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 47 Failed to qualify for Artist (Entertainer).
9 47 Became a Drifter (Barbarian).
9 50 Find valuable salvage.
10 51 Continued as Drifter (Barbarian).
10 53 Newt Armstrong do not know what happened to Newt Armstrong. There is a gap in Newt Armstrong's memory.
11 53 Aging Crisis. Owe 50,000 for medical bills.
11 53 Retired at age 53.
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