Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Newt Armstrong survey an alien world. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Good fortune |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Spend several years jumping from world to world in Newt Armstrong's scout ship. |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Newt Armstrong's scout ship is one of the first on the scene to rescue the survivors of a disaster but Newt Armstrong fail to help. Gain an Enemy. |
5 |
38 |
Psychologically damaged by Newt Armstrong's time in the scouts. |
5 |
38 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
40 |
Newt Armstrong spend a great deal of time on the fringes of Charted Space. |
6 |
40 |
Gain a contact in an alien race. |
6 |
42 |
Promoted to Scout (Explorer) rank 4. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
46 |
When dealing with an alien race, Newt Armstrong have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Agent (Intelligence). |
8 |
47 |
Newt Armstrong's work ends up coming home with Newt Armstrong, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
47 |
Failed to qualify for Artist (Entertainer). |
9 |
47 |
Became a Drifter (Barbarian). |
9 |
50 |
Find valuable salvage. |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
53 |
Newt Armstrong do not know what happened to Newt Armstrong. There is a gap in Newt Armstrong's memory. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |