Retired Initiate Wilmer Tow  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 52 M 3 (-1) 1 (-2) 4 (-1) 7 (0) 9 (1) 7 (0)314797
Mistrusting
 
Skills
Admin 1
Advocate 0
Animals 0
Astrogation 0
Carouse 0
Diplomat 0
Electronics (Computer) 1
Electronics (Sensors) 1
Explosives 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Persuade 0
Pilot 0
Science (Social Sciences/Belief) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout12
Drifter Wanderer 01
Scout Surveyor Scout12
Citizen Corporate 11
Believer Mainstream Believer Initiate11
Drifter Barbarian 01
Believer Holy Warrior Hopeful01
 
Name Type Affinity Enmity Power Influence Species
Guy McPherson Enemy 0 2 2 3 Answerin (M/21)
Elza Phillips Contact 3 1 2 1 Answerin (M/17)
Elza Phillips is in prison or otherwise trapped somewhere.
Jane Bilton Contact 2 0 0 2 Tezcat (F/52)
Mollie Wells Contact 2 2 2 1 Answerin (F/31)
Danny Coleman Enemy 0 3 2 0 Answerin (M/31)
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 22 Wilmer Tow's ship is ambushed by enemy vessels. Wilmer Tow successfully ran to the jump point.
2 22 Continued as Scout (Courier).
2 26 A romantic relationship ends badly. Gain a Rival or Enemy.
2 26 Promoted to Scout (Courier) rank 1 with the new title Scout.
3 26 Voluntarily left Courier
3 26 Failed to qualify for Pirate (Rogue).
3 26 Became a Drifter (Wanderer).
3 29 Wilmer Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 29 Switched to Scout (Surveyor) with previous rank.
4 33 Perform an exemplary service for the scouts.
5 33 Attempted to change assignments.
5 33 Failed to qualify for Explorer (Scout).
5 33 Continued as Scout (Surveyor).
5 37 Wilmer Tow's ship is damaged, and Wilmer Tow have to hitch-hike Wilmer Tow's way back across the stars to the nearest scout base.
5 37 Gain 3 Contacts. Gain 1 Enemies.
6 37 Became a Citizen (Corporate).
6 39 Wilmer Tow's business expands, Wilmer Tow's corporation grows, or the colony thrives.
6 41 Promoted to Citizen (Corporate) rank 1.
7 41 Voluntarily left Corporate
7 41 Became a Believer (Mainstream Believer) with the new title Lay Person.
7 43 Wilmer Tow is sent to a new community or parish to preach The Word among the poor.
7 45 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
8 45 Voluntarily left Mainstream Believer
8 45 Switched to Drifter (Barbarian).
8 48 Betrayed by a friend. One of Wilmer Tow's Contacts or Allies betrays Wilmer Tow, ending Wilmer Tow's career. That Contact or Ally becomes a Rival or Enemy.
9 48 Switched to Believer (Holy Warrior) with the new title Hopeful.
9 50 Wilmer Tow faith is shaken.
10 52 Aging Crisis. Owe 10,000 for medical bills.
10 52 Retired at age 52.
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