Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Nat Romero do not know what happened to Nat Romero. There is a gap in Nat Romero's memory. |
2 |
21 |
Failed to qualify for Pirate (Rogue). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Army (Infantry) with the new title Private. |
2 |
22 |
Surrounded and outnumbered by the enemy, Nat Romero hold out until relief arrives. |
2 |
25 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
25 |
Continued as Army (Infantry). |
3 |
28 |
Thrown into a brutal ground war |
3 |
28 |
Scarred. Fully recovered. |
3 |
29 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
4 |
29 |
Continued as Army (Infantry). |
4 |
30 |
Display heroism in battle. |
4 |
33 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
4 |
33 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
5 |
33 |
Continued as Army (Infantry). |
5 |
36 |
Surrounded and outnumbered by the enemy, Nat Romero hold out until relief arrives. |
5 |
37 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
6 |
37 |
Continued as Army (Infantry). |
6 |
40 |
Assigned to a planet with a hostile or wild environment. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Failed to qualify for Physician (Scholar). |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Failed to qualify for Scientist (Scholar). |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
44 |
Betrayed by a friend. One of Nat Romero's Contacts or Allies betrays Nat Romero, ending Nat Romero's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Failed to qualify for Scientist (Scholar). |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
48 |
Betrayed by a friend. One of Nat Romero's Contacts or Allies betrays Nat Romero, ending Nat Romero's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Became a Merchant (Free Trader). |
10 |
49 |
Nat Romero's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
52 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
52 |
Continued as Merchant (Free Trader). |
11 |
55 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
55 |
Failed to qualify for Merchant Academy. |
12 |
55 |
Returned to Drifter (Wanderer). |
12 |
57 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
59 |
Promoted to Drifter (Wanderer) rank 1. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Voluntarily left Wanderer |
13 |
59 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
62 |
Nat Romero is sent to a new community or parish to preach The Word among the poor. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Continued as Believer (Mainstream Believer). |
14 |
64 |
Nat Romero refused an offer of inducements to betray Nat Romero's faith. Gain 2 enemies. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Voluntarily left Mainstream Believer |
15 |
67 |
Retired. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |