Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Caught cheating in some fashion, advancing Mary Clark's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
21 |
A rival researcher blackens Mary Clark's name or steals Mary Clark's research. Gain a Rival. |
1 |
21 |
Gain an Enemy |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Agreed to perform research that goes against Mary Clark's conscience. Gain 1 Enemies. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Scholar (Physician) rank 3. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Win a prestigious prize for Mary Clark's work. |
4 |
34 |
Promoted to Scholar (Physician) rank 4. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
35 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Scholar (Physician) rank 5. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
41 |
Assigned to work on a secret project for a patron or organisation. |
6 |
42 |
Promoted to Scholar (Physician) rank 6. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
45 |
Win a prestigious prize for Mary Clark's work. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Thief (Rogue). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Scout (Explorer). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
49 |
Attempted a risky adventure and was injured. |
9 |
49 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
55 |
Promoted to Drifter (Scavenger) rank 1. |