Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A sudden war destroys Jay Hennessy's trade routes and contacts, forcing Jay Hennessy to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Scholar (Physician). |
4 |
29 |
Make a breakthrough in Jay Hennessy's field. |
4 |
31 |
Promoted to Scholar (Physician) rank 1. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
35 |
Refuse to join a cheat in some fashion. |
5 |
35 |
Promoted to Scholar (Physician) rank 2. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
37 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
43 |
Caught cheating in some fashion, advancing Jay Hennessy's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
43 |
An expedition or voyage goes wrong, leaving Jay Hennessy stranded in the wilderness. |
7 |
43 |
Gain an Enemy |
8 |
43 |
Continued as Scholar (Physician). |
8 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Corporate Agent (Agent). |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
51 |
Suffer from a life-threatening illness. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
54 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |