Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
A mission goes disastrously wrong due to Nathan Ward's commander’s error or incompetence, but Nathan Ward survive. |
1 |
20 |
Report commander and gain an Enemy. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
23 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
24 |
Rewarded for a successful mission. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
35 |
An investigation takes on a dangerous turn. |
5 |
35 |
Hard times caused by a lack of interstellar trade costs Nathan Ward's job. |
5 |
35 |
Promoted to Agent (Intelligence) rank 3. |
6 |
35 |
Voluntarily left Intelligence |
6 |
35 |
Failed to qualify for Enforcer (Rogue). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
38 |
Failed to qualify for Corporate (Citizen). |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
39 |
Failed to qualify for Broker (Merchant). |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
40 |
Spend time with an alien race. Gain a contact. |
8 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
46 |
Encounter a Psionic institute. |
9 |
46 |
Tested for psionic powers |
9 |
47 |
Forced to muster out. |
10 |
47 |
Became a Scout (Courier). |
10 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
51 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Scout (Courier). |
11 |
53 |
Nathan Ward inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
57 |
Nathan Ward refuse to secretly provide religious rites for a dying leader or noble, because they do not share Nathan Ward's faith. |
12 |
57 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Continued as Believer (Mainstream Believer). |
13 |
59 |
Nathan Ward is caught in the periphery of a scandal. |
13 |
59 |
Demoted to Believer (Mainstream Believer) rank 0 with the new title Lay Person. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Continued as Believer (Mainstream Believer). |
14 |
64 |
Nathan Ward is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |