Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Same McIntire left the community. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
25 |
Win a prestigious prize for Same McIntire's work. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
29 |
Win a prestigious prize for Same McIntire's work. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
32 |
A disaster leaves several injured, and others blame Same McIntire, forcing Same McIntire to leave Same McIntire's career. Gain a Rival. |
4 |
32 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
32 |
Became a Psion (Adept). |
5 |
34 |
Spent time mastering mind and body. |
5 |
36 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
6 |
36 |
Continued as Psion (Adept). |
6 |
37 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
7 |
37 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
40 |
Join a conspiracy of nobles that were caught. |
7 |
40 |
Scarred. Owe 1,250 for medical bills. |
8 |
41 |
Continued as Noble (Dilettante). |
8 |
43 |
Same McIntire manipulate and charm Same McIntire's way through high society. Gain a Rival and an Ally. |
8 |
45 |
Promoted to Noble (Dilettante) rank 1. |
9 |
45 |
Voluntarily left Dilettante |
9 |
45 |
Failed to qualify for Performer (Entertainer). |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
47 |
Good fortune |
9 |
49 |
Promoted to Drifter (Scavenger) rank 1. |