Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
20 |
Rewarded for a successful mission. |
3 |
23 |
Continued as Agent (Corporate Agent). |
3 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Failed to qualify for Field Researcher (Scholar). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Embroiled in legal trouble. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
A good deal ensures Hilliard Scott is living the high life for a few years. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
A sudden war destroys Hilliard Scott's trade routes and contacts, forcing Hilliard Scott to flee that region of space. |
6 |
34 |
Gain rebels as Enemy |
7 |
34 |
Failed to qualify for Performer (Entertainer). |
7 |
34 |
Switched to Drifter (Barbarian). |
7 |
36 |
Severely injured. Owe 25,000 for medical bills. |
8 |
36 |
Became a Entertainer (Artist). |
8 |
40 |
Gain a patron in the arts. Gain an Ally |
8 |
40 |
Promoted to Entertainer (Artist) rank 1. |