Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
Assigned to an assault on an enemy fortress. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
28 |
A mission goes wrong; Sallie Walker and several others are captured and mistreated by the enemy. Gain Sallie Walker's jailer as an Enemy. |
4 |
28 |
Failed to qualify for Courier (Scout). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
5 |
30 |
Failed to qualify for Partisan (Shaper Priest). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Sallie Walker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Entertainer (Journalist). |
6 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Sallie Walker far from home. |
7 |
35 |
Returned to Drifter (Wanderer). |
7 |
36 |
Offered job by a patron. Now owe him a favor. |
8 |
39 |
Became a Scout (Explorer). |
8 |
40 |
Spend several years jumping from world to world in Sallie Walker's scout ship. |
9 |
43 |
Continued as Scout (Explorer). |
9 |
45 |
Sallie Walker's ship is damaged, and Sallie Walker have to hitch-hike Sallie Walker's way back across the stars to the nearest scout base. |
9 |
45 |
Gain 6 Contacts. Gain 2 Enemies. |
10 |
45 |
Returned to Drifter (Wanderer). |
10 |
49 |
Sallie Walker do not know what happened to Sallie Walker. There is a gap in Sallie Walker's memory. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
52 |
Victim of a crime. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |