Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Liddie Steeves 's work ends up coming home with Liddie Steeves , and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
22 |
Liddie Steeves 's business expands, Liddie Steeves 's corporation grows, or the colony thrives. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
25 |
Liddie Steeves learn something Liddie Steeves should not have – a corporate secret, a political scandal – which Liddie Steeves can profit from illegally. |
3 |
25 |
Gain a criminal contact. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
32 |
Liddie Steeves is rewarded for Liddie Steeves 's diligence or cunning. |
4 |
32 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
35 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
6 |
35 |
Became a Scout (Courier). |
6 |
37 |
Liddie Steeves survey an alien world. |
7 |
39 |
Voluntarily left Courier |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
44 |
Given advanced training in a specialist field |
8 |
47 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
49 |
Given advanced training in a specialist field |
9 |
51 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Free Trader). |
10 |
54 |
Given advanced training in a specialist field |
10 |
55 |
Promoted to Merchant (Free Trader) rank 4. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |