Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Entertainer (Artist). |
2 |
23 |
Gained a contact. |
3 |
24 |
Continued as Entertainer (Artist). |
3 |
27 |
Myrl McGhee is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Courier). |
4 |
31 |
Myrl McGhee's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrl McGhee fail to help. Gain an Enemy. |
4 |
31 |
Myrl McGhee have no idea what happened to Myrl McGhee – they found Myrl McGhee's ship drifting on the fringes of friendly space. |
5 |
31 |
Continued as Scout (Courier). |
5 |
34 |
Myrl McGhee's ship is damaged, and Myrl McGhee have to hitch-hike Myrl McGhee's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 5 Contacts. Gain 1 Enemies. |
6 |
35 |
Continued as Scout (Courier). |
6 |
36 |
Moved to a new world. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scout (Surveyor) with previous rank. |
7 |
42 |
Psychologically damaged by Myrl McGhee's time in the scouts. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
50 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
50 |
Voluntarily left Free Trader |
10 |
50 |
Became a Noble (Administrator) with the new title Assistant. |
10 |
52 |
Good fortune |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Noble (Administrator). |
11 |
55 |
Become deeply involved in politics on Myrl McGhee's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Continued as Noble (Administrator). |
12 |
59 |
Become deeply involved in politics on Myrl McGhee's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
12 |
62 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Continued as Noble (Administrator). |
13 |
66 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
69 |
Myrl McGhee retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Myrl McGhee is chosen to represent Myrl McGhee's faith in a vid show or other highly public forum. |
15 |
74 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Continued as Believer (Missionary/Humanitarian). |
16 |
76 |
Myrl McGhee refused an offer of inducements to betray Myrl McGhee's faith. Gain 4 enemies. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |