Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
On the front lines of a planetary assault and occupation. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
26 |
Assigned to an assault on an enemy fortress. |
2 |
26 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
27 |
A mission goes wrong; Young Cameron and several others are captured and mistreated by the enemy. Gain Young Cameron's jailer as an Enemy. |
4 |
27 |
Failed to qualify for Infantry (Army). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Given advanced training in a specialist field |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Risk Young Cameron's fortune on a possibility lucrative deal and win. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Forced to muster out. |
10 |
51 |
Failed to qualify for Engineer/Gunner (Navy). |
10 |
51 |
Became a Drifter (Scavenger). |
10 |
54 |
Betrayed by a friend. One of Young Cameron's Contacts or Allies betrays Young Cameron, ending Young Cameron's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
54 |
Failed to qualify for Journalist (Entertainer). |
11 |
54 |
Switched to Drifter (Wanderer). |
11 |
55 |
Offered job by a patron. Now owe him a favor. |
11 |
58 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
58 |
Returned to Merchant (Merchant Marine). |
12 |
62 |
A sudden war destroys Young Cameron's trade routes and contacts, forcing Young Cameron to flee that region of space. |
12 |
62 |
Gain rebels as Enemy |
12 |
62 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
66 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
13 |
66 |
Forced to muster out. |
14 |
66 |
Failed to qualify for Law Enforcement (Agent). |
14 |
66 |
Switched to Drifter (Barbarian). |
14 |
67 |
Find valuable salvage. |
14 |
70 |
Promoted to Drifter (Barbarian) rank 1. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Retired at age 70. |
15 |
70 |
Voluntarily left Barbarian |
15 |
70 |
Retired. |
15 |
74 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |