Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
Good fortune |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
23 |
Suffer from a life-threatening illness. |
4 |
23 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
25 |
Embroiled in legal trouble. |
5 |
27 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Smuggle illegal items onto a planet. |
6 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
36 |
Make an unexpected connection outside A-epas's normal circles. Gain a Contact. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |