Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Alberto Coulston spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
Betrayed by a friend. One of Alberto Coulston's Contacts or Allies betrays Alberto Coulston, ending Alberto Coulston's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
30 |
Alberto Coulston gain experience in a technical field as a computer operator or surveyor. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
33 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
6 |
33 |
Became a Scout (Explorer). |
6 |
36 |
When dealing with an alien race, Alberto Coulston have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
37 |
Continued as Scout (Explorer). |
7 |
39 |
Perform an exemplary service for the scouts. |
7 |
41 |
Promoted to Scout (Explorer) rank 2. |
8 |
41 |
Continued as Scout (Explorer). |
8 |
45 |
Alberto Coulston spend a great deal of time on the fringes of Charted Space. |
8 |
45 |
Alberto Coulston inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
45 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
9 |
45 |
Voluntarily left Explorer |
9 |
45 |
Switched to Citizen (Worker). |
9 |
47 |
Alberto Coulston gain experience in a technical field as a computer operator or surveyor. |
10 |
49 |
Voluntarily left Worker |
10 |
49 |
Failed to qualify for Free Trader (Merchant). |
10 |
49 |
Became a Drifter (Wanderer). |
10 |
51 |
Find valuable salvage. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Drifter (Wanderer). |
11 |
54 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Continued as Drifter (Wanderer). |
12 |
60 |
Drafted into Law Enforcement |
12 |
61 |
Promoted to Drifter (Wanderer) rank 1. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Became a Agent (Law Enforcement) with the new title Rookie. |
13 |
64 |
Rewarded for a successful mission. |
13 |
65 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Continued as Agent (Law Enforcement). |
14 |
66 |
Alberto Coulston's work ends up coming home with Alberto Coulston, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
69 |
Alberto Coulston accepted an offer of inducements to betray Alberto Coulston's faith. Gain 800,000 in cash. |
15 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
Retired. |
16 |
73 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |