Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Merchant (Broker). |
2 |
25 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
29 |
A good deal ensures Tim Fallow is living the high life for a few years. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Switched to Citizen (Colonist). |
4 |
32 |
Tim Fallow learn something Tim Fallow should not have – a corporate secret, a political scandal – which Tim Fallow can profit from illegally. |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Switched to Merchant (Free Trader). |
6 |
38 |
Make an unexpected connection outside Tim Fallow's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
45 |
Gained a contact. |