Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Ruth Mathew's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Ruth Mathew is sent to a new community or parish to preach The Word among the poor. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Ruth Mathew accepted an offer of inducements to betray Ruth Mathew's faith. Gain 240,000 in cash. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Attempted a risky adventure and was wildly successful. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Switched to Scout (Explorer) with previous rank. |
6 |
38 |
Ruth Mathew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ruth Mathew fail to help. Gain an Enemy. |
6 |
38 |
Ruth Mathew inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scout (Courier) with previous rank. |
7 |
42 |
Ruth Mathew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ruth Mathew fail to help. Gain an Enemy. |
7 |
42 |
Ruth Mathew inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
44 |
Continued as Scout (Courier). |
8 |
48 |
When dealing with an alien race, Ruth Mathew botch an opportunity to gather extra intelligence about them. |
8 |
48 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
48 |
Continued as Scout (Courier). |
9 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Scout (Courier). |
10 |
55 |
Ruth Mathew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ruth Mathew fail to help. Gain an Enemy. |
10 |
55 |
Lost eye or limb. Owe 2,500 for medical bills. |
10 |
56 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Continued as Scout (Courier). |
11 |
59 |
Ruth Mathew inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
60 |
Ruth Mathew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |