Field Agent Joan Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Cafadan 39 F 8 (0) 5 (-1) 4 (-1) 10 (1) 5 (-1) 6 (0)854A56
Boorish, Constantly sweaty palms
 
Skills
Animals 0
Astrogation 0
Carouse 1
Deception 1
Drive 0
Electronics (Computers) 1
Gun Combat 0
Investigate 1
Mechanic 0
Melee (Unarmed) 1
Pilot 0
Seafarer (Sails) 1
Streetwise 1
Survival 1
Tactics (Naval) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Drifter Barbarian 12
Agent Corporate Agent Field Agent23
 
Name Type Affinity Enmity Power Influence Species
Sherman Marshall Enemy 0 4 1 1 Ne Kraeda ren Kelva (M/73)
Sherman Marshall has had an unexpected run of good fortune lately.
 
Term Age History
1 18 Became a Scout (Explorer).
1 21 Injured. Fully recovered. Owe 5,000 for medical bills.
2 21 Failed to qualify for Merchant Academy.
2 21 Became a Drifter (Barbarian).
2 22 Attacked by enemies and injured.
2 22 Injured. Fully recovered. Owe 5,000 for medical bills.
2 22 Gain Enemy if Joan Walker don't already have one.
2 25 Promoted to Drifter (Barbarian) rank 1.
3 25 Continued as Drifter (Barbarian).
3 27 Betrayed by a friend. One of Joan Walker's Contacts or Allies betrays Joan Walker, ending Joan Walker's career. That Contact or Ally becomes a Rival or Enemy.
4 27 Became a Agent (Corporate Agent).
4 29 Befriended by a senior agent.
4 31 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 31 Continued as Agent (Corporate Agent).
5 33 An investigation takes on a dangerous turn.
6 35 Continued as Agent (Corporate Agent).
6 37 Go undercover to investigate an enemy.
6 37 Hard times caused by a lack of interstellar trade costs Joan Walker Joan Walker's job.
6 39 Forced to continue current assignment.
6 39 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
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