Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
19 |
Failed to qualify for Marine Support (Marine). |
2 |
19 |
Continued as Drifter (Wanderer). |
2 |
21 |
Betrayed by a friend. One of Josiah Paul's Contacts or Allies betrays Josiah Paul, ending Josiah Paul's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Merchant (Broker). |
3 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Failed to qualify for Infantry (Army). |
4 |
24 |
Switched to Drifter (Scavenger). |
4 |
25 |
Josiah Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
25 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
26 |
Embroiled in legal trouble. |
5 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |