Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Encounter a Psionic institute. |
1 |
19 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
24 |
Achieve a new level of discipline in Murray Fletcher's powers/ |
2 |
26 |
Promoted to Psion (Psi-Warrrior) rank 1. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
29 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
34 |
Refused to use Murray Fletcher's psionic powers in an unethical fashion. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Make an unexpected connection outside Murray Fletcher's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Given advanced training in a specialist field |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Voluntarily left Merchant Marine |
7 |
42 |
Failed to qualify for Colonist (Citizen). |
7 |
42 |
Returned to Drifter (Wanderer). |
7 |
44 |
Attempted a risky adventure and was injured. |
7 |
44 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |