Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Palmer Xavier run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
22 |
Betrayed by a friend. One of Palmer Xavier's Contacts or Allies betrays Palmer Xavier, ending Palmer Xavier's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
23 |
Palmer Xavier's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
23 |
Failed to qualify for Law Enforcement (Agent). |
4 |
23 |
Switched to Drifter (Scavenger). |
4 |
27 |
Palmer Xavier do not know what happened to Palmer Xavier. There is a gap in Palmer Xavier's memory. |
5 |
27 |
Failed to qualify for Scientist (Scholar). |
5 |
27 |
Continued as Drifter (Scavenger). |
5 |
31 |
Palmer Xavier run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Palmer Xavier aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |