Retired 4th Officer Terry Snyder  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 86 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 1 (-2) 7 (0)111817
Merciful
 
Skills
Admin 1
Athletics 0
Broker 1
Deception 3
Drive 0
Electronics 0
Engineer (J-drive) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Language (Trokh (Aslan)) 1
Mechanic 1
Melee (Striking) 2
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Science (Social Sciences/Belief) 1
Stealth 1
Steward 0
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Army Support Private01
Merchant Merchant Marine 4th Officer26
Rogue Thief 23
Merchant Broker 01
Drifter Scavenger 01
Believer Mainstream Believer Initiate13
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Gekhiiga Siu Contact 3 1 0 0 Vilani, Imperium (M/74)
Alpha Simmmons Enemy 0 4 4 0 Geonee (F/27)
Hulda McKee Enemy 0 3 6 4 Hanen (F/24)
Ep Ape Contact 3 1 4 5 Bwap (F/52)
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 22 Given a special assignment or duty in Terry Snyder's unit.
1 22 Forced to muster out.
2 22 Failed to qualify for Thief (Rogue).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 26 Given advanced training in a specialist field
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 27 Embroiled in legal trouble.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 Make an unexpected connection outside Terry Snyder's normal circles. Gain a Contact.
5 34 Continued as Merchant (Merchant Marine).
5 35 Given advanced training in a specialist field
6 38 Continued as Merchant (Merchant Marine).
7 42 Continued as Merchant (Merchant Marine).
7 43 A sudden war destroys Terry Snyder's trade routes and contacts, forcing Terry Snyder to flee that region of space.
7 43 Gain rebels as Enemy
8 43 Became a Rogue (Thief).
8 45 Terry Snyder spend months in the dangerous criminal underworld.
8 47 Promoted to Rogue (Thief) rank 1.
9 47 Continued as Rogue (Thief).
9 49 Terry Snyder spend months in the dangerous criminal underworld.
9 51 Forced to continue current assignment.
9 51 Promoted to Rogue (Thief) rank 2.
10 51 Continued as Rogue (Thief).
10 53 A police detective or rival criminal forces Terry Snyder to flee and vows to hunt Terry Snyder down. Gain an Enemy.
11 53 Switched to Merchant (Broker).
11 57 A series of bad deals and decisions force Terry Snyder into bankruptcy. Terry Snyder salvages what Terry Snyder can.
12 57 Became a Drifter (Scavenger).
12 61 Attacked by enemies that Terry Snyder easily defeat.
12 61 Gain Enemy if Terry Snyder don't already have one.
13 61 Voluntarily left Scavenger
13 61 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 63 Terry Snyder is sent to a new community or parish to preach The Word among the poor.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 65 Retired at age 65.
14 65 Continued as Believer (Mainstream Believer).
14 67 Terry Snyder is chosen to represent Terry Snyder's faith in a vid show or other highly public forum.
14 69 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 69 Continued as Believer (Mainstream Believer).
15 70 Someone more charismatic but less devout than Terry Snyder has become Terry Snyder's superior.
15 73 Forced to muster out.
16 73 Aging Crisis. Owe 30,000 for medical bills.
16 73 Retired.
16 76 Gained a contact.
17 77 Aging Crisis. Owe 40,000 for medical bills.
17 80 Lost eye or limb. Owe 5,000 for medical bills.
18 81 Aging Crisis. Owe 30,000 for medical bills.
18 83 Moved to a new world.
19 85 Aging Crisis. Owe 10,000 for medical bills.
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