Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Floyd Terry's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Birth or Death involving a family member or close friend. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Floyd Terry's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Floyd Terry's normal circles. Gain a Contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Intelligence). |
6 |
42 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
46 |
Go undercover to investigate an enemy. |
7 |
45 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
49 |
Hard times caused by a lack of interstellar trade costs Floyd Terry's job. |
9 |
49 |
Failed to qualify for Scientist (Scholar). |
9 |
49 |
Became a Drifter (Barbarian). |
9 |
51 |
Attacked by enemies and injured. |
9 |
51 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
9 |
51 |
Gain Enemy if Floyd Terry don't already have one. |
10 |
53 |
Continued as Drifter (Barbarian). |
10 |
55 |
Find valuable salvage. |
11 |
57 |
Continued as Drifter (Barbarian). |
11 |
60 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |