Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Myrl Curtis's Contacts or Allies betrays Myrl Curtis, ending Myrl Curtis's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
Myrl Curtis's ship is damaged, and Myrl Curtis have to hitch-hike Myrl Curtis's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
27 |
Switched to Citizen (Corporate). |
4 |
30 |
Myrl Curtis rise to a position of power in Myrl Curtis's colony or corporation. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |