Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Penny White foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Moved to a new world. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Scientist). |
4 |
33 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
35 |
Agreed to perform research that goes against Penny White's conscience. Gain 3 Enemies. |
6 |
38 |
Voluntarily left Scientist |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Became a Scout (Surveyor). |
7 |
43 |
Psychologically damaged by Penny White's time in the scouts. |
8 |
43 |
Failed to qualify for Merchant Academy. |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
47 |
Attempted a risky adventure and was wildly successful. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Retired at age 47. |