Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Nettie Austin's business expands, Nettie Austin's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Nettie Austin learn something Nettie Austin should not have – a corporate secret, a political scandal – which Nettie Austin can profit from illegally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Became a Rogue (Thief). |
3 |
30 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
A police detective or rival criminal forces Nettie Austin to flee and vows to hunt Nettie Austin down. Gain an Enemy. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
32 |
Failed to qualify for Performer (Entertainer). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
33 |
Vessel participates in a notable military engagement. |
6 |
36 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
6 |
36 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
7 |
36 |
Continued as Navy (Engineer/Gunner). |
7 |
38 |
Abuse Nettie Austin's position for profit. |
7 |
40 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
8 |
40 |
Continued as Navy (Engineer/Gunner). |
8 |
42 |
Nettie Austin join a gambling circle on board. |
8 |
44 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
9 |
44 |
Attempted to change assignments. |
9 |
44 |
Failed to qualify for Line/Crew (Navy). |
9 |
44 |
Continued as Navy (Engineer/Gunner). |
9 |
45 |
Refuse to abuse Nettie Austin's position for profit. |
9 |
48 |
Promoted to Navy (Engineer/Gunner) officer rank 5 with the new title Captain. |
10 |
48 |
Continued as Navy (Engineer/Gunner). |
10 |
50 |
Display heroism in battle, saving the whole ship. |
10 |
52 |
Promoted to Navy (Engineer/Gunner) officer rank 6 with the new title Admiral. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Navy (Engineer/Gunner). |
11 |
56 |
Advanced training in a specialist field. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |