Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Commanding officer takes an interest in Werkape Feke-abab's career. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
Spend several years jumping from world to world in Werkape Feke-abab's scout ship. |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Werkape Feke-abab's ship is damaged, and Werkape Feke-abab have to hitch-hike Werkape Feke-abab's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 5 Contacts. Gain 3 Enemies. |
5 |
30 |
Became a Entertainer (Artist). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Promoted to Entertainer (Artist) rank 1. |
6 |
34 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Continued as Entertainer (Artist). |
6 |
36 |
Win a prestigious prize. |
6 |
38 |
Promoted to Entertainer (Artist) rank 2. |