Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Nels Smith's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nels Smith fail to help. Gain an Enemy. |
2 |
25 |
Nels Smith have no idea what happened to Nels Smith – they found Nels Smith's ship drifting on the fringes of friendly space. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Failed to qualify for Artist (Entertainer). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Attempted a risky adventure and was wildly successful. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Nels Smith run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Attacked by enemies that Nels Smith easily defeat. |
7 |
42 |
Gain Enemy if Nels Smith don't already have one. |
7 |
43 |
Forced to muster out. |