Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
A sudden war destroys Christian Fitzsimons's trade routes and contacts, forcing Christian Fitzsimons to flee that region of space. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Became a Scout (Explorer). |
5 |
34 |
Perform an exemplary service for the scouts. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
38 |
When dealing with an alien race, Christian Fitzsimons have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scout (Courier) with previous rank. |
7 |
44 |
Christian Fitzsimons have no idea what happened to Christian Fitzsimons – they found Christian Fitzsimons's ship drifting on the fringes of friendly space. |
8 |
44 |
Failed to qualify for Journalist (Entertainer). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
48 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Became a Entertainer (Performer). |
9 |
50 |
Join homeworld’s celebrity circles |
9 |
50 |
Gain a contact |
10 |
52 |
Continued as Entertainer (Performer). |
10 |
53 |
Expose or are involved in a scandal of some sort. |
11 |
53 |
Failed to qualify for Merchant Academy. |
11 |
53 |
Switched to Drifter (Barbarian). |
11 |
54 |
Offered job by a patron. Now owe him a favor. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
61 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |