Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Became a Citizen (Worker). |
2 |
22 |
Jar Steward's business expands, Jar Steward's corporation grows, or the colony thrives. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
27 |
Good fortune |
4 |
28 |
Continued as Citizen (Worker). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Failed to qualify for Merchant Academy. |
5 |
30 |
Became a Drifter (Barbarian). |
6 |
34 |
Voluntarily left Barbarian |
6 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Jar Steward is caught in the periphery of a scandal. |
6 |
37 |
Demoted to Believer (Holy Warrior) rank -1. |