Retired Project Worker Arch Martin  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 72 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 4 (-1)111274
Loud
 
Skills
Animals 0
Astrogation 0
Carouse 2
Diplomat 1
Drive 0
Gambler 1
Gun Combat 0
Jack-of-All-Trades 2
Medic 0
Melee 0
Persuade 1
Profession (Spacer) 0
Science (Social Sciences) 0
Seafarer 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Citizen Colonist 13
Scout Courier 03
Drifter Scavenger 01
Believer Missionary/Humanitarian Project Worker12
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Emilie Langhorne Contact 1 0 1 4 Murrissi (F/25)
Emilie Langhorne is actually an organisation such as a political movement or modest sized business.
Patricia McLusky Enemy 1 4 0 0 Libert (F/18)
Forgiveness.
Simon McRoddon Rival 0 1 2 0 Happrhani (M/53)
Relationship soured.
Leontine Bryant Rival 1 1 4 0 Sydite (F/47)
Emil Norman Rival 1 2 5 4 Sydite (M/33)
Emil Norman has life-changing event that creates new responsibilities.
Vester Sheils Ally 3 0 0 0 Darmine (M/28)
Ruth Ocallaghan Contact 2 2 1 1 Pirian (F/43)
Ruth Ocallaghan is diminished in both power and influence.
 
Term Age History
1 18 Failed to qualify for Performer (Entertainer).
1 18 Became a Drifter (Barbarian).
1 21 Betrayed by a friend. One of Arch Martin's Contacts or Allies betrays Arch Martin, ending Arch Martin's career. That Contact or Ally becomes a Rival or Enemy.
2 21 Became a Citizen (Colonist).
2 22 Birth or Death involving a family member or close friend.
3 25 Continued as Citizen (Colonist).
3 27 Arch Martin learn something Arch Martin should not have – a corporate secret, a political scandal – which Arch Martin can profit from illegally.
3 27 Gain a criminal contact.
3 29 Forced to continue current assignment.
3 29 Promoted to Citizen (Colonist) rank 1.
4 29 Continued as Citizen (Colonist).
4 31 Hard times caused by a lack of interstellar trade costs Arch Martin Arch Martin's job.
5 31 Became a Scout (Courier).
5 33 Serve as the courier for an important message from the Imperium.
6 35 Continued as Scout (Courier).
6 36 A romantic relationship ends badly. Gain a Rival or Enemy.
7 39 Continued as Scout (Courier).
7 43 Psychologically damaged by Arch Martin's time in the scouts.
8 43 Switched to Drifter (Scavenger).
8 47 Arch Martin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 47 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 51 Arch Martin is chosen to represent Arch Martin's faith in a vid show or other highly public forum.
9 51 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 51 Aging Crisis. Owe 40,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Believer (Missionary/Humanitarian).
10 54 Arch Martin come into conflict with a splinter group Arch Martin's own religion which maintains Arch Martin's version is the wrong one. Gain 2 Rivals.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 54 Retired.
11 57 A new romantic starts. Gain an Ally.
12 58 Aging Crisis. Owe 30,000 for medical bills.
12 59 Betrayal. Convert an Ally into a Rival or Enemy.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 65 A romantic relationship ends badly. Gain a Rival or Enemy.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 67 Gained a contact.
15 70 Aging Crisis. Owe 60,000 for medical bills.
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