Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Anita Duncan's business expands, Anita Duncan's corporation grows, or the colony thrives. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
38 |
Severely injured. Owe 7,500 for medical bills. |
6 |
38 |
Became a Scout (Courier). |
6 |
42 |
Spend several years jumping from world to world in Anita Duncan's scout ship. |