Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Alpha Saxon's Contacts or Allies betrays Alpha Saxon, ending Alpha Saxon's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
21 |
Opponents of Alpha Saxon's belief system ambush Alpha Saxon. |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
Make an unexpected connection outside Alpha Saxon's normal circles. Gain a Contact. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
29 |
Forced to continue current assignment. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Smuggle illegal items onto a planet. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Make an unexpected connection outside Alpha Saxon's normal circles. Gain a Contact. |
6 |
37 |
Forced to muster out. |
7 |
37 |
Became a Citizen (Corporate). |
7 |
40 |
Alpha Saxon learn something Alpha Saxon should not have – a corporate secret, a political scandal – which Alpha Saxon can profit from illegally. |
7 |
40 |
Gain a criminal contact. |
7 |
41 |
Promoted to Citizen (Corporate) rank 1. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
43 |
Spent time maintaining and using heavy vehicles. |
8 |
45 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
45 |
Continued as Citizen (Corporate). |
9 |
46 |
Alpha Saxon's business expands, Alpha Saxon's corporation grows, or the colony thrives. |
9 |
49 |
Promoted to Citizen (Corporate) rank 3. |
10 |
49 |
Continued as Citizen (Corporate). |
10 |
52 |
Alpha Saxon rise to a position of power in Alpha Saxon's colony or corporation. |
10 |
53 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
11 |
53 |
Continued as Citizen (Corporate). |
11 |
57 |
Alpha Saxon's business expands, Alpha Saxon's corporation grows, or the colony thrives. |
11 |
57 |
Promoted to Citizen (Corporate) rank 5. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Citizen (Corporate). |
12 |
59 |
Alpha Saxon befriend a superior in the corporation or the colony. |
12 |
61 |
Forced to muster out. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Returned to Believer (Missionary/Humanitarian). |
13 |
64 |
Alpha Saxon is sent to a new community or parish to preach The Word among the poor. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Alpha Saxon is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
70 |
Alpha Saxon accepted an offer of inducements to betray Alpha Saxon's faith. Gain 840,000 in cash. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Retired. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Good fortune. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |