Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Study Science (Social Sciences/Sophontology) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Flight |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
27 |
Expose or are involved in a scandal of some sort. |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Edmond Larson's Contacts or Allies betrays Edmond Larson, ending Edmond Larson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Colonist (Citizen). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
31 |
Spend time with an alien race. Gain a contact. |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
34 |
Survived a risky adventure but gained nothing. |
6 |
37 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
39 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Barbarian) rank 3. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
44 |
Edmond Larson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |