Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Scout (Surveyor). |
2 |
25 |
Psychologically damaged by Gregory Davis's time in the scouts. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Opponents of Gregory Davis's belief system ambush Gregory Davis. |
3 |
29 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
29 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
33 |
Become deeply involved in politics on Gregory Davis's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
33 |
Continued as Noble (Administrator). |
5 |
37 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Drafted into Flight |
7 |
41 |
Became a Navy (Flight) with the new title Crewman. |
7 |
44 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
8 |
45 |
Continued as Navy (Flight). |
8 |
48 |
During a battle, defeat or victory depends on Gregory Davis's actions. The ship suffers severe damage and Gregory Davis is blamed for the disaster. Gregory Davis is court - martialled and discharged. |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
49 |
Nearly killed. Owe 12,500 for medical bills. |
10 |
49 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Gregory Davis aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
87 |
Moved to a new world. |
20 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
91 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |