Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Thurman Mitchell have no idea what happened to Thurman Mitchell – they found Thurman Mitchell's ship drifting on the fringes of friendly space. |
3 |
23 |
Failed to qualify for Broker (Merchant). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Betrayed by a friend. One of Thurman Mitchell's Contacts or Allies betrays Thurman Mitchell, ending Thurman Mitchell's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Corporate (Citizen). |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
27 |
Failed to qualify for Free Trader (Merchant). |
5 |
27 |
Switched to Drifter (Scavenger). |
5 |
31 |
Thurman Mitchell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Became a Citizen (Worker). |
6 |
32 |
Hard times caused by a lack of interstellar trade costs Thurman Mitchell Thurman Mitchell's job. |
7 |
32 |
Returned to Drifter (Barbarian). |
7 |
36 |
Encounter a Psionic institute. |
7 |
36 |
Tested for psionic powers |
8 |
36 |
Continued as Drifter (Barbarian). |
8 |
38 |
Thurman Mitchell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |