Thurman Mitchell  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Cassilldan 40 M 2 (-2) 5 (-1) 5 (-1) 2 (-2) 6 (0) 5 (-1)None255265
Restless, Alert
 
Skills
Animals 0
Astrogation 0
Carouse 0
Engineer 0
Gun Combat (Energy) 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Pilot 0
Profession (Sports/Atmosphere Surfing) 1
Seafarer (Sails) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 02
Drifter Barbarian 04
Drifter Scavenger 01
Citizen Worker 01
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Submitted to the draft.
1 18 Became a Scout (Explorer).
1 19 Perform an exemplary service for the scouts.
2 22 Continued as Scout (Explorer).
2 23 Thurman Mitchell have no idea what happened to Thurman Mitchell – they found Thurman Mitchell's ship drifting on the fringes of friendly space.
3 23 Failed to qualify for Broker (Merchant).
3 23 Became a Drifter (Barbarian).
3 26 Betrayed by a friend. One of Thurman Mitchell's Contacts or Allies betrays Thurman Mitchell, ending Thurman Mitchell's career. That Contact or Ally becomes a Rival or Enemy.
4 26 Failed to qualify for Corporate (Citizen).
4 26 Continued as Drifter (Barbarian).
4 27 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 27 Failed to qualify for Free Trader (Merchant).
5 27 Switched to Drifter (Scavenger).
5 31 Thurman Mitchell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 31 Became a Citizen (Worker).
6 32 Hard times caused by a lack of interstellar trade costs Thurman Mitchell Thurman Mitchell's job.
7 32 Returned to Drifter (Barbarian).
7 36 Encounter a Psionic institute.
7 36 Tested for psionic powers
8 36 Continued as Drifter (Barbarian).
8 38 Thurman Mitchell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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