Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Junior Kelley gain experience in a technical field as a computer operator or surveyor. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Nearly killed. Owe 6,250 for medical bills. |
4 |
28 |
Failed to qualify for Artist (Entertainer). |
4 |
28 |
Became a Drifter (Wanderer). |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Failed to qualify for Worker (Citizen). |
6 |
34 |
Switched to Drifter (Scavenger). |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
40 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
8 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Junior Kelley come into conflict with a splinter group Junior Kelley's own religion which maintains Junior Kelley's version is the wrong one. Gain 1 Rivals. |
9 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
43 |
Retired. |
9 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |