Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Elma Williams's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elma Williams fail to help. Gain an Enemy. |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
25 |
Make a breakthrough in Elma Williams's field. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
26 |
Voluntarily left Field Researcher |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Gain Enemy if Elma Williams don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Find an Alien Artifact. |
6 |
42 |
Forced to muster out. |